Lara Croft: Relic Run
History
Lara Croft: Relic Run is a mobile game released first in The Netherlands for testing, and is the second original mobile game in the Lara Croft series before it's predecessor, Lara Croft: Reflections, was shut down late 2014.
In this game, Lara can wield several weapons and upgrade them through collecting coins and diamonds scattered around the world she runs in, or can be obtained in 6-hourly collectable Supply Drops after a run is over.
Lara Croft: Relic Run is a mobile game released first in The Netherlands for testing, and is the second original mobile game in the Lara Croft series before it's predecessor, Lara Croft: Reflections, was shut down late 2014.
In this game, Lara can wield several weapons and upgrade them through collecting coins and diamonds scattered around the world she runs in, or can be obtained in 6-hourly collectable Supply Drops after a run is over.
Story
Lara's friend Carter Bell, an archaeologist introduced in the Lara Croft and the Temple of Osiris, has gone missing while exploring in the Jungle Ruins of Cambodia. Lara must collect relics along her run to find her in order to gather clues to his whereabouts. Once she finds enough, it's off to another location to track him down.
Gameplay
Unlike any other game featuring Lara Croft, the mobile "runner" is most similar to popular app Temple Run but with several different changes in order to find a defining place in the Lara Croft franchise. Lara can shoot a wide arsenal of weapons, operate vehicles, find relics and defeat bosses. If you fail a run, a small window of opportunity to revive Lara and keep running is available in the form of ankhs. These are collected with Supply Drops or bought in the in-game store. Supply Drops are packages of rewards you can collect every 6 hours, giving you coins, ankhs and diamonds to upgrade your weapons or unlock new outfits for Lara.